====Assigning a 3D Model to an Asset==== Follow the steps below... * Find the asset you'd like to assign a model to - or better yet, choose the [[types|type]] of asset you'd like to assign a model to. * Open the detail page for the asset. * Pick '[[detail_placement|Placement & 3D]] from the Navigation Bar. * Click **Set Appearance** or **Change Apperance** {{:ardiadminguide:chooseappearance.png?400|}} ===Choosing the Model=== Because large applications might have a large number of [[3D model|3D models]] to choose from, models are stored in a small hierarchy of their own. For example, a light-switch may be found under **Electrical / Switches / Household Wall Mount / Single**. There are always four category entries for each 3D model. ===Choosing the Skin=== {{:ardiadminguide:chooseskin.png?200|}} If the list of skins contains items under **Item Specific Skins**, you should use those - they are specifically designed to make your 3D model look the best it can be. Otherwise, there are several built-in skins that apply to every model. These are useful when you don't have the time, resources or interest to build your own skins. ===Choosing the Colour=== This is an optional step, as only //some// skins allow you to change the colour. This option lets you nominate the dominant colour for your asset. When your skin is designed to work with the colour picker, it allows you to change the colour that your asset is painted. It allows you to match your 3D models to your chosen manufacturers colour, or when your plant colour-codes assets by their application (ie. light-blue for air, dark-blue for water, yellow for hydraulics etc.).