====Assigning Assets and Properties to Models==== This is a practical example of the topic covered [[ardiadminguide:assign_properties_to_models|here]] - attaching several assets to a single 3D model. Download the backup file here - {{ :ardiadminguide:car.zip |}} The example includes a simple environment and one 3D asset - a car. {{:ardiadminguide:car.png?400|}} Currently, our asset Location hierarchy looks like this... {{:ardiadminguide:carhierarchy.png?350|}} So we have the car itself, and inside the car you'll find the wheels, engine etc. Going in and manually placing each of these as distinct 3D models would be a difficult and time-consuming task. Luckily, there's a shortcut. In ARDI, you can take any //complex// 3D model ( a 3D model with more than one part ) and assign assets and properties onto those parts. So while asking for 'Temperature' at the moment gives us the image below... {{:ardiadminguide:cartemperaturebefore.png?400|}} ...we can turn around and make it much better. ===The Properties=== Right now, the properties are scattered over several assets. **My Car** includes the internal cabin temperature and speed of the vehicle. The wheels have temperature and rotational speed. The engine has oil temperature Our goal is to show all of this information in //one model//. ===Opening the Asset Details=== * Open the **Details** page for //My Car// * Click on **Placement And 3D** * Under **Assign Asset to Model Part**, connect the following by selecting them in the available list boxes... ^Model Part^Asset Name^ |WheelBR|Rear Right Wheel| |WheelFR|Front Right Wheel| |WheelBL|Rear Left Wheel| |WheelFL|Front Left Wheel| |Engine|Engine| {{:ardiadminguide:carassignasset.png?400|}} * Under **Link Properties to Parts**, connect the following properties from My Car to the suitable parts of the model... ^Model Part^Property^ |Speed - Vehicle|Frame| |Temperature|Interior| {{:ardiadminguide:carassignproperty.png?400|}} Press **Save Bindings**. ===What We've Done=== So now we've told ARDI that the engine and all of the wheels in the 3D model should be linked to their specific assets. We've also copied the temperature from My Car onto the //interior// of the car, and copied the running speed of the vehicle onto the //frame//. ===The Results=== {{:ardiadminguide:carresults.png?600|}} The properties we are looking for are now placed on the parts of the model that are appropriate - we can not only look at more data at any one time, but also the meaning of the data is clear. And of course, we haven't had to manually place each component of our vehicle.