====HowTo: Set Asset Locations==== There are a couple of ways you can position your asset, depending on what information you already have to hand. If your asset has never been placed on the map, go into the [[detail_page|details]] of the asset, scroll to the bottom of the property list, and click the **Set** button. ----- ===Setting via the Map=== If you have uploaded floorplans of your site, you can use these plans to position your assets. * Click on the **Show On The Map** button to open the 2D maps of your site. * Pick the name of the correct floor from the list on the top-right corner. * Press **Set Position** on the right-hand side of the page. * Click on where the asset is located on the map. Then adjust its size by moving the mouse, clicking when the size is correct. ----- ===Setting Numerically=== If you happen to know the location of your asset already, you can simply type it in, along with the size and rotation. Please be aware of your [[world units]] when entering them in. {{:ardiadminguide:positionnumeric.png?400|}} ----- ===Setting in ARDI-VE=== You can set the position of your asset using ARDI-VE. See the section on [[ardiveadmin:moving_an_asset|changing locations]] in the ARDI-VE manual for more information ----- ===Following A Path=== In the virtual environment, the relationship between assets can define a //path//. Using the **Follow A Path** option, you can have asset //A// move along the path defined by relationship //B// that begins at asset //C//. Click the button, then enter the following details... ^Field^Meaning^ |Starting From|The asset the relationship begins from| |Following|The relationship to follow| |Based On|The property to base the position off. A measurement value is required. The measurement is converted to a percentage (using the measurements Min and Max values), and the asset is positioned at that distance along the relationship.| |Offset (X,Y,Z)|The distance from the path to the asset| |Offset (Roll,Pitch,Yaw)|The difference in rotation between the path and the asset| |Buffer (Near, Far)|The path is adjusted to begin //near// assets in and end //far// assets away. This shortens the length of the path| Note that your asset will re-orient to follow the path between the assets. //Buffer// is used to reduce the total length of the path. If our path travelled through 10 assets ( A - J) and was based on a measurement between 0 and 100, the asset would normally sit right near asset **A** when the value was '0' and be near **J** at '100'. If you set 'Buffer' to 3 and 3, the asset would be located at **D** at '0' and **G** at '100' instead. ----- ===Connected To An Asset=== Your asset will follow another as if they were directly connected to each-other. If the parent asset moves or turns, this asset will move along with it. Click on **Connect To An Asset** then fill in... ^Field^Meaning^ |Follow|The asset you want to follow| |Offset (X,Y,Z)|The distance away from the asset| Note that the 'distance' shown here are relative to the //forwards direction of the parent asset//. It is much easier to adjust these offset values by editing them in ARDI-VE. ----- ===Following An Asset=== Your asset can also be set to follow another asset. In this case, your asset will **not** act as if it is physically connected. It will instead maintain a consistent distance from your target. It is more suited to indicators or other effects. Click on **Follow An Asset**, then fill in.... ^Field^Meaning^ |Follow|The asset you want to follow| |Offset (X,Y,Z)|The distance away from the asset| |Offset (Roll, Pitch, Yaw)|The difference in rotation between the two assets| It is usually easier to adjust these offset values in ARDI-VE.