=====Animate===== ====Summary==== The **animate** effect is used to link an animation to an analogue value. When the value is at its lowest, the //first// frame of the animation plays. When the value is at its highest, the //last// frame animation plays. And of course where the value is anywhere in between, the animation plays in a proportional state. **For this function to work, your 3D model must be based on an FBX file with a baked-in animation**. ====Parameters==== ===Amount=== //Type: [[float]] [[bindable]] Default: **1**// The percentage (0-100) within the animation that should be displayed. 0% is the first frame, 100% is the last, 50% is the midpoint of the animation. This is almost always set to a property using a [[binding expressions]]. ===Enabled=== //Type: [[boolean]] [[bindable]]// //Default: **true**// Enables the effect when the value is '1', disables it when the value is '0'. ====Examples==== > Used on a tank with an animation showing changes in the water level, this makes the animation play based on how full the tank is. > As above, but this time the 'Level' property is in meters instead of in percentages, so this instructs ARDI to convert the meters into a percentage-of-range. > Here there's a problem with the level sensor - it continually reports 10% low. Although we would always suggest fixing the sensor, this will multiply your level by 1.1 to fix the 10% error in the animation.