=====FitAsset===== ====Summary==== This behaviour allows you to specify 3 points in which to stretch an asset by. The asset will be centered on the "Origin" point and then stretched along the "Right" and "Back" points. The 3 points can be specified as either world co-ordinate points or actual assets in the scene. ====Parameters==== ===OriginAsset=== //Type: [[Path]] Default: None// The asset that is located at the origin point. ===OriginOffset=== //Type: [[Vector3]] Default: **0,0,0**// The offset value to position the Origin point of the asset. When an OriginAsset is specified, this value will be considered as local co-ordinates to the OriginAsset. If no OriginAsset is specified, the value will be treated as world co-ordinates. ===RightAsset=== //Type: [[Path]] Default: None// The asset that is located at the right point. ===RightOffset=== //Type: [[Vector3]] Default: **0,0,0**// The offset value to position the Right point of the asset. When a RightAsset is specified, this value will be considered as local co-ordinates to the RightAsset. If no RightAsset is specified, the value will be treated as world co-ordinates. ===BackAsset=== //Type: [[Path]] Default: None// The asset that is located at the back point. ===BackOffset=== //Type: [[Vector3]] Default: **0,0,0**// The offset value to position the Back point of the asset. When a BackAsset is specified, this value will be considered as local co-ordinates to the BackAsset. If no BackAsset is specified, the value will be treated as world co-ordinates. ===Height=== //Type: [[Float]] Default: **5**// The amount of height to stretch the asset upwards. ===AlwaysUpdate=== //Type: [[Boolean]] Default: **False**// If true, the asset will continue to be stretched even after any asset positions change. If false, the asset will be fixed to the positions specified at the start of running the behaviour. ====Examples==== ====See Also====