=====RepeatChildren===== ====Summary==== This behaviour will find the first child of the containing asset and create as many duplicates as needed to fill out the length of the asset along its longest axis. ====Parameters==== // This behaviour takes no parameters// ====Examples==== > Upon calling **repeatchildren** the behaviour will automatically find the first child to be repeated. It will also automatically find the longest length of the assets associated mesh and use it as a direction to repeat along for each duplicated child.