=====Text===== ====Summary==== This behaviour will add a floating text box that is positioned in front of the object. ====Parameters==== ===Text=== //Type: [[text]] Bindable Default: **None**// The text to be displayed on the label. This is usually bound to a property value. ===Label=== //Type: [[text]] Default: **None**// The name of the label. ===Offset=== //Type: [[Vector3]] Default: **0,1,0**// This parameter specifies a positional offset to place the label from the indicated asset. Values are specified as X,Y,Z coordinates that shall be local to the containing asset. ===Size=== //Type: [[Vector3]] Default: **1,1,1**// This parameter changes the size of the label. Values are specified as X,Y,Z coordinates that are **local to the containing asset**. ===Color=== //Type: [[RGBA]] Default: **0,0,0,1**// This parameter specifies the the color of the text. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. ===BGColor=== //Type: [[RGBA]] Default: **0,0,0,1**// This parameter specifies the the color of the background. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. ===LabelColor=== //Type: [[RGBA]] Default: **0,0,0,1**// This parameter specifies the the color of the label. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. ===Level=== //Type: Text Default: **Text Overlay**// This parameter allows you to assign the text object to a [[addtolevel|Level]], allowing the user to toggle it on and off by enabling or disabling the level layer it is on. By default, a Level named **Text Overlay** will be created for it and any other Text objects that are created in the scene. ===LockToCam=== //Type: Text Default: **False**// This parameter allows you to set the Text Overlay to be facing the camera at all times. ====Examples==== Displays the //speed// property of the asset. The label will be 1/3 of the size of the asset itself, with the label 2 units in front and 0.8 units down from the center. The text will be white. ====Notes==== The text boxes created by this effect do not spin with rotating assets. However, the text boxes may exhibit a small amount of pulsing movement (either side-to-side or forwards and backwards) when the are attached to //parts// of a model that spin. This is due to the model it is attached to not being at its original //aspect ratio//. If you find the movement severe or off-putting, setting the parent object to the original aspect ratio (by clicking the 'link' button when scaling the asset) should eliminate the problem.