=====TextureMove===== ====Summary==== This behaviour will cause the asset's texture to scroll to create moving or rolling texture. This can be used to create simulated effects such as moving conveyors or running water. ====Parameters==== ===Speed=== //Type: [[Float]] Bindable Default: **1**// The speed in which the texture will move. ===Direction=== //Type: [[Vector2]] Default: **1,0**// The direction in which the texture will move. Direction is given as X and Y values respectively and values of either 1, 0 or -1. A value of 0 indicates no motion along the selected axis. A value of 1 indicates motion along the axis as right along the X axis or up along the Y axis. Whereas a value of -1 will invert the motion to either left along the X axis or down along the Y axis. For example: A direction of 0,1 will move the texture upwards. A direction of -1,0 will move the texture to the left. ===Name=== //Type: [[text]] Default: **_MainTex**// The name of the texture channel to modify. This value is designated by the material from Unity. Usually this will be set to _MainTex. ====Examples==== > The above code will add a behaviour to the asset which will move the texture at a speed of **3** at a direction of diagonal left ( **-1 **) and up ( **1** ).