=====Tint=====
====Summary====
The **Tint** effect colours an asset.
In most cases, the //Enabled// parameter is used to toggle the colour on and off based on a condition.
====Parameters====
===ColourA===
//Type: [[colour]] [[bindable]]
Default: **1,0,0,1**//
The **primary** colour for the object to turn. If //Flashrate// is 0, this colour will not change over time.
===ColourB===
//Type: [[colour]] [[bindable]]
Default: 0,1,0,1//
The **secondary** colour for the object to turn. If //Flashrate// is a number other than 0, the asset will change colours between ColourA and ColourB //flashrate// times per second.
===FlashRate===
//Type: [[float]] [[bindable]]
Default: 0//
If this value is a number other than zero, the asset will regularly change colours between ColourA and ColourB //flashrate// times every second.
This property also supports the [[standard effect properties]].
====Examples====
> The object appears red.
> The object flashes between red and green 2 times every second.
> The object flashes between red and green 2 times every second.
> The object flashes between green and red, but only when the value of the 'Mode' property is '1'.