=====Tint===== ====Summary==== The **Tint** effect colours an asset. In most cases, the //Enabled// parameter is used to toggle the colour on and off based on a condition. ====Parameters==== ===ColourA=== //Type: [[colour]] [[bindable]] Default: **1,0,0,1**// The **primary** colour for the object to turn. If //Flashrate// is 0, this colour will not change over time. ===ColourB=== //Type: [[colour]] [[bindable]] Default: 0,1,0,1// The **secondary** colour for the object to turn. If //Flashrate// is a number other than 0, the asset will change colours between ColourA and ColourB //flashrate// times per second. ===FlashRate=== //Type: [[float]] [[bindable]] Default: 0// If this value is a number other than zero, the asset will regularly change colours between ColourA and ColourB //flashrate// times every second. This property also supports the [[standard effect properties]]. ====Examples==== > The object appears red. > The object flashes between red and green 2 times every second. > The object flashes between red and green 2 times every second. > The object flashes between green and red, but only when the value of the 'Mode' property is '1'.