=====AddShape===== ====Summary==== The **AddShape** function will allow you to create a predefined asset shape such as a Cube, Sphere, Capsule, Cylinder or Custom Polygon. Custom Polygon's can be defined as multiple [[XY Coordinates]] to create a flat shape using the points and then an //Extrude// parameter value can be applied to convert it into a 3D shape. ====Parameters==== ===Shape=== //Type: [[Primitive]] Default: None// Specifies the type of 3D shape that the new asset will be. Any one of the following 3D primitaves may be specified: ^3D Shape^Description^ |**cube**|Creates an asset with a Cube shaped mesh.| |**cylinder**|Creates an asset with a Cylinder shaped mesh.| |**sphere**|Creates an asset with a Sphere shaped mesh.| |**capsule**|Creates an asset Capsule shaped mesh.| |**empty**|Creates an asset with no mesh attached.| |**polygon**|Creates an asset from a set of [[XY Coordinates]] which will form a customized polygon.| ===Polygon=== In order to crates a shape of the type //polygon//, multiple [[XY Coordinates]] must be specified using the //points// parameter. See //points// for more information. ===Points=== //Type: Multiple [[XY Coordinates]] Default: None// Each coordinate must be specified and formatted as "X1 Y1,X2 Y2,X3 Y3". At least 3 sets of coordinates must be specified. //Must only be used if the shape type **Polygon** was specified.// ===Extrude=== //Type: [[Float]] Default: None// The amount to extrude from the specified //Polygon// //Points// to convert a flat shape into a 3D shape. //Must only be used if the shape type **Polygon** was specified.// ===TopAndBottom=== //Type: [[Bool]] Default: **True**// Used when the shape type is defined as a //Polygon// type. If true, it will generate ceiling and floor polygons to create a completely solid shape. If false, there will be no ceiling or floor and only the walls of the mesh will be generated. //Must only be used if the shape type **Polygon** was specified.// ===Name=== //Type: Text Default: None// Specifies the name from which to view label the asset. This name can be referred to by later other scripts in order to modify and/or interact with it. ===Position=== //Type: [[XYZ Coordinates]] Default: **0,0,0**// The co-ordinates in which to place the asset within the 3D world. Co-ordinates are defined as "x,y,z", separated by a ',' and no spaces. ===AttachTo=== //Type: Text Default: None// Specifies the //name// or ARDI ID of another asset for which this asset is to be parented to. If using an asset ID, begin the target with the '#' character. //This parameter is optional// If defined, this asset will be parented to the specified asset and it's //position// will be converted to local co-ordinates around the parent asset. ===CopyRotation=== //Type: [[Bool]] Default: **True**// Only used when an //AttachTo// parameter is defined. If true, the asset will attempt to copy the rotation of it's parent. ===Color=== //Type: [[RGB]] or [[RGBA]] Default: **1,1,1,1**// This parameter sets the color of the new asset. Color must be defined as "r,g,b" or "r,g,b,a" using normalized values (values ranging from 0.0 to 1.0) ^Parameter^Meaning^ |**r**|The value for the amount of red to be applied. Must be a value ranging from 0.0 to 1.0| |**g**|The value for the amount of green to be applied. Must be a value ranging from 0.0 to 1.0| |**b**|The value for the amount of blue to be applied. Must be a value ranging from 0.0 to 1.0| |**a**|The value for the amount of alpha transparency to be applied. Must be a value ranging from 0.0 to 1.0. //This parameter is optional//| ===Texture=== //Type: [[Path]] Default: None// Specifies the path to the texture file to be used. Standard bitmap file formats are supported such as **.png**,**.jpg**,**.bmp**. This applies textures to the new asset, allowing more graphical detail to be added. ===Transparent=== //Type: [[Bool]] Default: **False**// Specifies whether or not to add an additional transparency effect to the new asset. If true, the object will become transparent. ====See Also==== [[addmesh]] [[addbeacon]] [[addparticle]] [[addlinkedpoints]] [[remove]] [[duplicateobject]] ====Examples==== > This will create a new asset of the primitave shape type **Cylinder** at the x,y,z coordinates "67,25,160" respectively and give the asset the name **TestCylinder**. > This will create a new asset of the primitave shape type **Cube** at the respective x,y,z coordinates "30,25,100" . It will have the name **TestCube**, have a texture imported from the file **GlowingEdges.png** and be set to //Transparent//. > This will add an asset called **TestShape** to the 3D world of type //polygon//. The //polygon// will have the 3 points 10 10, 10 20, 20 10 respectively and an //extrude// height of 10. > It will be created and positioned at the x,y,z co-ordinates: 15,16,60 respectively. It will also have a texture imported from the file **Texture.png**, be set to //Transparent// and have a color of 0.4,1,0.4 which should create a shade of light green.