=====CameraLookAt===== ====Summary==== This function will cause the camera to face towards a specified asset. ====Parameters==== ===Target=== //Type: Text Default: None// Specifies the name or ARDI ID of the asset you would like to have the camera face towards. If using an asset ID, begin the target with the '#' character. ====See Also==== [[lockrange]] [[lockcurrentrange]] [[perspective]] [[movecamera]] [[unlockrange]] ====Examples==== > This function will cause the camera to face towards the asset named **SomeObject**