=====DuplicateObject=====
====Summary====
This function allows you to create a duplicate of an already existing asset. You may also rename the new duplicate, change its position or parent it to another asset.
====Parameters====
===Target===
//Type: Text
Default: None//
Specifies the //name// or ARDI ID of another asset to duplicate. If using an asset ID, begin the target with the '#' character.
===Name===
//Type: Text
Default: None//
This parameter allows you to specify a name for the new asset created after duplication.
===Position===
//Type: [[XYZ Coordinates]]
Default: 0,0,0//
The co-ordinates in which to place the asset within the 3D world. Co-ordinates are defined as "x,y,z", separated by a ',' and no spaces.
===AttachTo===
//Type: Text
Default: None//
Specifies the //name// or ARDI ID of another asset for which this asset is to be parented to. If using an asset ID, begin the target with the '#' character. //This parameter is optional//
If defined, this asset will be parented to the specified asset and it's //position// will be converted to local co-ordinates around the parent asset.
====See Also====
[[addshape]] [[addmesh]] [[addbeacon]] [[addparticle]] [[remove]]
====Examples====
> This function will find an asset called **SomeObject** and create a duplicate. It will place the duplicate at the respective x,y,z coordinates 10,0,10 and give it the new name **NewObject**.
> This function will find an asset called **SomeObject** and create a duplicate. It will place the duplicate at the respective x,y,z coordinates 10,10,10 and give it the new name **ChildObject**. It will then find the asset called **NewObject** and parent itself to it.