=====FadeEverythingBut=====
====Summary====
This function allows you to specify a single asset and fade every //other// asset in the scene.
====Parameters====
===Target===
//Type: Text
Default: None//
Specifies the name or ARDI ID of the asset you would like to have remain unfaded, every other asset will fade out. If using an asset ID, begin the target with the '#' character.
===Amount===
//Type: [[Float]]
Default: **0.05**//
The amount of transparency to apply all of the faded assets. A value of 1.0 is completely opaque, a value of 0.0 is completely invisible. Any value in between 0.0 and 1.0 denotes how visible the asset will be.
===AndChildren===
//Type: [[Bool]]
Default: **True**//
If true, the function will fade all of the child assets as well as the asset being faded.
====See Also====
[[fade]] [[fadefrom]] [[fadeuntagged]] [[fadetag]] [[fadeto]]
====Examples====
> This will find the asset named **SomeObject** and fade everything in the scene //except// **SomeObject**.
> This will find the asset named **SomeObject** and fade everything in the scene //except// **SomeObject** with a transparency value of **0.5**, however it will not include the child assets of each faded asset.