=====Indicator===== ====Summary==== This function creates an indicator asset and places it in the virtual environment at a specified position. This is useful for adding markers or notes to guide users towards specific areas or assets. ====Parameters==== ===Target=== //Type: Text Default: None// Specifies the name or ARDI ID of the asset you would like to attach the indicator to. If using an asset ID, begin the target with the '#' character. ===Text=== //Type: Text Default: **HERE**// This parameter allows you to specify the label of the indicator. The label will appear as text, centered on the indicator itself. ===Offset=== //Type: [[XYZ Coordinates]] Default: **1,0,0**// This parameter allows you to specify an offset value in [[XYZ Coordinates]] for which the indicator will be placed associated with the //target// asset. ===Facing=== //Type: [[XYZ Coordinates]] Default: **-1,0,0**// This parameter allows you to specify an offset value in [[XYZ Coordinates]] for which the indicator will be rotated associated with the //target// asset. ===Scale=== //Type: [[Float]] Default: **1**// This parameter allows you to specify a scale value that will allow you to enlarge or shrink the indicator based on the amount specified. Values above 1 increase the size where as values below 1 will decrease the size. ===Style=== //Type: Text Default: **Large 2D**// This parameter allows you to specify the style of the indicator. These are the main styles that are available: ^**Style**^**Effect**^ |Large 2D| A large styled indicator with a tapering effect. | |Small Top 2D| A smaller indicator with an indentation pointing from the top of its side. | |Small Mid 2D| A smaller indicator with an indentation pointing from the middle of its side. | |Speech Mid| A speech bubble effect. | ===Color=== //Type: [[RGB]] Default: **0,1,0**// This parameter allows you to specify a color for the indicator. Color is defined as normalized [[RGB]] values (values from 0.0 to 1.0) delimited by a ',' . For example: A value of "0.5,0,1" will create a color with 50% red, 0% green and 100% blue applied to it. ===LockToCamera=== //Type: [[Bool]] Default: **True**// If true, this parameter will force the indicator to lock itself to the facing direction of the camera, making it so that the indicator always appears fully visible. ====See Also==== [[addmesh]] [[addshape]] [[addbeacon]] [[addparticle]] [[remove]] ====Examples==== > The above code will search for the asset named **TankA** and create an indicator attached to it positioned locally at **0,10,0** and rotated **-90** on the X axis. It will have the text **Primary Tank**.