=====MoveCamera===== ====Summary==== This function allows you to move the camera to another object and offset the position by a certain amount defined by [[XYZ Coordinates]] values. The camera will smoothly transition from its current location to the specified object and offset position. ====Parameters==== ===Target=== //Type: Text Default: None// Specifies the name or ARDI ID of the asset you would like to view. If using an asset ID, begin the target with the '#' character. ===Offset=== //Type: [[XYZ Coordinates]] Default: **1,0,0**// Specifies the offset to move the camera to based on the target asset. The function will try to move to the exact position of the target asset, positioned away from the target asset an amount specified by the parameter. ===Duration=== //Type: [[Float]] Default: **1**// The duration it will take in order for the camera to move to its target location ====See Also==== [[perspective]] [[cameralookat]] ====Examples==== > This will find the asset in the virtual environment named **SomeObject** and move the camera over to it. > This will move the camera to a position above the asset named **SomeObject** positioned 10 units above it on the Y plane. It will take **2** second to reach its destination.