=====TextureMove=====
====Summary====
This function will allow you to control the texture on a given asset and cause it to shift or move in a certain way to simulate a rolling surface effect.
====Parameters====
===Target===
//Type: Text
Default: None//
Specifies the name or ARDI ID of the asset containing the texture you wish to move. Make sure to include the respective asset path up to that asset that includes the texture. If using an asset ID, begin the target with the '#' character.
===Name===
//Type: Text
Default: **_MainTex**//
This parameter specifies the name of the texture shader to modify.
===Speed===
//Type: [[Float]]
Default: **1**//
This parameter lets you specify a speed in which the texture will move. A higher value will increase the speed.
===Direction===
//Type [[XY Coordinates]]
Default: **1,0**//
This parameter lets you specify a pair of normalized [[XY Coordinates]] which will indicate the direction to move the texture. The direction is assigned as values of -1 to 1 as either the X or Y value respectively.
For example: A value of -1,1 will cause the texture to scroll left on the X plane and up on the Y plane for a total direction of diagonally left and up.
====Examples====
> This will find the asset named **SomeObject** and make its texture scroll to the left at a speed of **0.5**.
> This will find the asset named **SomeObject** and cause its texture scroll upwards at a speed of **1**.