====/api/asset/setlocation==== ===Usage=== This function is used to set the physical location of an asset. You can set any combination of **position**, **rotation** and **scale**. The values must be made up of three floating-point numbers. For position and scale, these are measured in your //world units// (normally **feet** or **meters**) in X,Y & Z, and the rotation is measured in degrees in Roll, Pitch and Yaw. //Note: Although the term used is 'scale', this represents the **size** of the object in world coordinates. A scale of 2,2,2 is a 2m x 2m x 2m cube. In other systems, this value might be assumed to mean 'double the size of the original model'.// ===Details== ^Detail^Value^ |Group|Asset| |From Server Version|0.9.0| |Permission|[[permission_guest|Guest]]| |Methods|GET or POST| ==Parameters== ^Parameter^Notes^Meaning^ |**id**|Number [Required]|The ID of the asset| |**position**|String [Optional]|Location in X,Y,Z| |**scale**|String [Optional]|Size in X,Y,Z| |**rotation**|String [Optional]|Rotation in Roll,Pitch,Yaw (Degrees)| |**offset**|String [Optional]|Offset from Reference| ===Offset Values=== Some assets base their position off other assets. For example, the wheels of a car are often based off the position of the car itself, the position of a train based on the railway. By providing values for //offset//, you modify where the asset is **relative to the parent object**. The offset value contains //six// elements in the following format... X,Y,Z|Roll,Pitch,Yaw This provides both the distance away the asset is, and the relative orientation. ===Examples=== ==Call== http://ardiserver.com/api/asset/setlocation?id=5&property=10&position=10,0,0 //This moves the object to 10m to the right of the center of the world.// http://ardiserver.com/api/asset/setlocation?id=5&property=10&position=10,0,0&rotation=0,90,0 //This moves it, then flips it up on its side.// http://ardiserver.com/api/asset/setlocation?id=5&property=10&offset=5,0,0|0,90,0 //This moves the object 5m out from and pitches it up 90 degrees relative to its parent.//