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        <title>ARDI Documentation - ardieffects</title>
        <description></description>
        <link>https://docs.optrix.com.au/</link>
        <lastBuildDate>Wed, 27 May 2026 01:24:18 +0000</lastBuildDate>
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        <image>
            <url>https://docs.optrix.com.au/_media/wiki:dokuwiki.svg</url>
            <title>ARDI Documentation</title>
            <link>https://docs.optrix.com.au/</link>
        </image>
        <item>
            <title>AddToLevel</title>
            <link>https://docs.optrix.com.au/ardieffects:addtolevel</link>
            <description>AddToLevel

Summary

This behaviour will add any asset in the scene to a level layer. The level layer it gets added to can be toggled on or off from the levels / layers page from the UI bar.

When an asset is added, a level name must be specified. If no name is specified it will use the asset&#039;s name for the level name.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>AlertProperty</title>
            <link>https://docs.optrix.com.au/ardieffects:alertproperty</link>
            <description>AlertProperty

Summary

The AlertProperty effect adds an alert that only exists at runtime (ie. only when ARDI-VE is running).

They are often used to drive cosmetic effects based on calculations that aren&#039;t being performed in your existing control or information management system(s).</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>AnalogueTint</title>
            <link>https://docs.optrix.com.au/ardieffects:analoguetint</link>
            <description>AnalogueTint

Summary

The AnalogueTint effect applies a colour tint to a 3D model based on an anlogue value, meaning that the colour gets more pronounced as the value reaches given maximum or minimum values.

A similar effect, Tint, is available for Boolean values, such as the status of a motor or valve.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Animate</title>
            <link>https://docs.optrix.com.au/ardieffects:animate</link>
            <description>Animate

Summary

The animate effect is used to link an animation to an analogue value. When the value is at its lowest, the first frame of the animation plays. When the value is at its highest, the last frame animation plays. And of course where the value is anywhere in between, the animation plays in a proportional state.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Asset</title>
            <link>https://docs.optrix.com.au/ardieffects:asset</link>
            <description>Asset

The name or number of an ARDI asset, or the path to a component of an ARDI asset.

There are a few different ways the asset can be specified...

By Number

If you place a &#039;#&#039; at the start of this attribute, then the system searches for an ARDI ID (the unique ID number in ARDI for the asset).</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Autofocus</title>
            <link>https://docs.optrix.com.au/ardieffects:autofocus</link>
            <description>Autofocus

Summary

The autofocus function changes the behaviour of the Perspective script command. 

Normally, when you call perspective with the &#039;all&#039; target, ARDI will then change the view to show every asset in the scene.

This will also have an effect on the speed of camera movement. Your camera moves at a speed determined by the size of the scene. This function also limits the assets used in that calculation, which can have the effect of noticeably reducing the camera speed.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Bindable</title>
            <link>https://docs.optrix.com.au/ardieffects:bindable</link>
            <description>Bindable

Bindable attributes are attributes that can be linked to the properties of an ARDI asset.

For example, you might assign the Tint effect to an asset to change its colour and shade it in red.

For example...


&lt;tint colora=&quot;1,0,0,1&quot; colorb=&quot;1,1,1,1&quot; flashrate=&quot;1&quot; enabled=&quot;1&quot;/&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Binding Expressions</title>
            <link>https://docs.optrix.com.au/ardieffects:binding_expressions</link>
            <description>Binding Expressions

Expressions allow you to connect ARDI properties to the effects you apply in ARDI-VE.

You can substitute a property where you&#039;d normally have any string or numeric value in your effects.

For example, you could have the following....


    &lt;spin speed=&quot;10&quot;/&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Boolean</title>
            <link>https://docs.optrix.com.au/ardieffects:boolean</link>
            <description>Boolean

Boolean properties have only two possible values - on or off.

To specify one of these values, you can use any of the following...
Off ValueOn Value01noyesfalsetrue
Some boolean properties are also Bindable, allowing you to toggle them on or off based on state.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Colour</title>
            <link>https://docs.optrix.com.au/ardieffects:colour</link>
            <description>Colour

A colour is given as a set of four numbers, separated by commas. 

The numbers are decimal between 0 and 1, each representing one colour of the RGB colour space, plus an &#039;alpha&#039; (transparency) factor.

Here are some common values...
RGBA Code</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Measure</title>
            <link>https://docs.optrix.com.au/ardieffects:distancemeasurement</link>
            <description>Measure

Summary

The Measure effect adds an additional property to the asset that measures the distance between two assets in the scene.

Available since version 2880

Parameters

PointA

Type: Asset
Default: This Asset

The name or path to the asset you would like to measure</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Enum</title>
            <link>https://docs.optrix.com.au/ardieffects:enum</link>
            <description>Enum

Note that this documentation is describing an &#039;enum&#039;, the effect parameter. If you are looking for the Enumeration properties type, please see the appropriate section.

An enum lets you choose from a set of pre-defined options.

These are normally text-based.

In most cases, a chart in the documentation for the parameter will explain the available options.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Filenames</title>
            <link>https://docs.optrix.com.au/ardieffects:filename</link>
            <description>Filenames

Filenames in ARDI effects are always relative to the script file. 

So when you load a script from the hard drive at My Documents\Optrix\ARDI\Scripts\Script.xml, and ask for a file with a path of “Voiceover.ogg”, the path will be converted to</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>FitAsset</title>
            <link>https://docs.optrix.com.au/ardieffects:fitasset</link>
            <description>FitAsset

Summary

This behaviour allows you to specify 3 points in which to stretch an asset by. The asset will be centered on the “Origin” point and then stretched along the “Right” and “Back” points.

The 3 points can be specified as either world co-ordinate points or actual assets in the scene.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>FlatIndicator</title>
            <link>https://docs.optrix.com.au/ardieffects:flatindicator</link>
            <description>FlatIndicator

Summary

Creates a large &#039;billboard&#039; (a sign that floats in the air and orients itself towards your camera). This is used to point out specific items of interest in the scene, or to display text information related to an asset.

Parameters</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Float</title>
            <link>https://docs.optrix.com.au/ardieffects:float</link>
            <description>Float

A float is a floating-point number (one with an optional decimal point).

In scripts, floating point numbers are usually fixed. In effects, most floating point numbers are Bindable.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>FollowARelationship</title>
            <link>https://docs.optrix.com.au/ardieffects:followarelationship</link>
            <description>FollowARelationship

Summary

This behaviour will start from a specified asset and follow through all of the relationships between assets based on a specified property and create a path listing each asset in the relationship.

Parameters

StartingAsset</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>FollowAsset</title>
            <link>https://docs.optrix.com.au/ardieffects:followasset</link>
            <description>FollowAsset

Summary

This function allows you to make an asset follow another asset in the scene.

Parameters

Asset

Type:Text
Default: None

The Name or ARDI ID of the Asset you wish to follow. The asset containing this behaviour will maintain a position relative to the asset specified by the</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>HighlightNeighbours</title>
            <link>https://docs.optrix.com.au/ardieffects:highlightneighbours</link>
            <description>HighlightNeighbours

Summary

This behaviour will find the associated assets based on a specified relationship and highlight them.

Parameters

Relationship

Type: Property
Default: None

The property to check relationships with the asset containing the behaviour.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Icon</title>
            <link>https://docs.optrix.com.au/ardieffects:icon</link>
            <description>Icon

Summary

This behaviour will display an icon over the containing asset.

Parameters

Property

Type: Property
Default: None

The ARDI ID of an associated property on the containing asset. This value will be shown on the Icon.

Offset

Type: Vector3
Default: 0,1,0</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>IconTexture</title>
            <link>https://docs.optrix.com.au/ardieffects:icontexture</link>
            <description>IconTexture

Summary

This behaviour allows you to change the texture of an asset in response to data.

Parameters

Property

Type: Text
Default: None

The name of the property in which will trigger the change in texture.

Color

Type: RGBA Color
Default: 0,0,0,1</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Imobile</title>
            <link>https://docs.optrix.com.au/ardieffects:imobile</link>
            <description>Imobile

Summary

Informs ARDI-VE that the asset and all of it&#039;s component parts are not capable of movement.

This is an optimisation effect - by disabling movement on the asset, the frame-rate of your scene is improved, as fewer physics calculations have to be carried out.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>ARDI Effects Documentation Index</title>
            <link>https://docs.optrix.com.au/ardieffects:index</link>
            <description>ARDI Effects Documentation Index

What Are Effects

While scripts allow you to create a set of events that play once, effects allow you to change the way your assets behave at all times.

As well as simply describing a basic effect - for example, that an asset spins - you can link individual properties of that effect to the attributes of your assets. So your rate of spin can be controlled by how fast the real object is spinning.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>ARDI Effects Index - By Function</title>
            <link>https://docs.optrix.com.au/ardieffects:indexbyfunction</link>
            <description>ARDI Effects Index - By Function

Camera Control

Autofocus - Change camera focus priority


Movement and Animation

FollowAsset - Follow an asset, but don&#039;t rotate along with it.

Animate - Play a baked-in animation based on an analogue value

FollowARelationship - Move an asset along a relationship between other assets.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>ARDI Effects Index - By Name</title>
            <link>https://docs.optrix.com.au/ardieffects:indexbyname</link>
            <description>ARDI Effects Index - By Name

A

AlertProperty - Create a runtime alert based on a property value

AnalogueTint - Paint / colour an asset

Animate - Play a baked-in animation based on an analogue value

Autofocus - Change camera focus priority

AddToLevel - Add an asset to a specific level in the scene</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Integer</title>
            <link>https://docs.optrix.com.au/ardieffects:integer</link>
            <description>Integer

Integer numbers are whole numbers with no decimal point or fractional representative.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>LightingFollow</title>
            <link>https://docs.optrix.com.au/ardieffects:lightingfollow</link>
            <description>LightingFollow

Summary

Adjusts the primary light (the light that is usually positioned at the center of your scene) to follow a specified distance from the asset.

This is quite useful if the majority of your assets move - by attaching the light to a mobile asset, you ensure that the areas of interest are well lit.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>List</title>
            <link>https://docs.optrix.com.au/ardieffects:list</link>
            <description>List

A list is a way of sending multiple values for a single property.

In this case, the values are placed together in a single piece of text, with a symbol (usually a &#039;|&#039; symbol) separating them. 

For example, if you&#039;d like to send three numbers in a set called &#039;ladder&#039;, and separated by &#039;|&#039;,  you&#039;d use the following</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>LockLayer</title>
            <link>https://docs.optrix.com.au/ardieffects:locklayer</link>
            <description>LockLayer

Summary

This behaviour allows you to lock a layer to an assets altitude level. The containing asset will have the specified layer name locked to its height level.

Parameters

LayerName

Type: Text
Default: None

The name of the layer to lock to the containing asset.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Magnify</title>
            <link>https://docs.optrix.com.au/ardieffects:magnify</link>
            <description>Magnify

Summary

The magnify effect is used to make small objects more visible in vision modes by enlarging them.

The effect only operates when the user chooses a vision mode that causes other objects to fade away. It then stops as soon as the normal vision mode is restored.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Math</title>
            <link>https://docs.optrix.com.au/ardieffects:math</link>
            <description>Math

Summary

This behaviour will create a mathematical property containing two float values which can be used by other assets and properties to perform calculations. 

For example, by creating an “addition” property and assigning it the + value, other properties can set values A and B to appropriate numerical values to find the result of those two values added together mathematically.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Occluded</title>
            <link>https://docs.optrix.com.au/ardieffects:occluded</link>
            <description>Occluded

Summary

This asset is marked as being occluded (hidden by) other assets.

When this asset is selected, any parent asset along the relationships you nominate (defaulting to Model and Location) are faded out to allow you to properly see this asset.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>OffsetModel</title>
            <link>https://docs.optrix.com.au/ardieffects:offsetmodel</link>
            <description>OffsetModel

Summary

The OffsetModel effect puts a random amount of &#039;offset&#039; between the position of the object and the location where the 3D model is drawn.

This is primarily used when you might have crowds of items in a single position - by adding a random offset to each of the assets, the models appear</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Parent</title>
            <link>https://docs.optrix.com.au/ardieffects:parent</link>
            <description>Parent

Summary

Parameters

Offset

Type: Vector3
Default: 2,0,0

The positional offset to maintain the following asset in relation to the target parent asset.

ROffset

Type: Vector3
Default: 0,0,0

The rotational offset to maintain the following asset in relation to the target parent asset.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Effect Paths</title>
            <link>https://docs.optrix.com.au/ardieffects:path</link>
            <description>Effect Paths

A path allows you to select a 3D model (or a component of a 3D model) from your scene.

They work in a similar way to directory paths on your hard drive, using a slash (/) character to separate the individual elements.

For example, if you had an object called</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>PinProperty</title>
            <link>https://docs.optrix.com.au/ardieffects:pinproperty</link>
            <description>PinProperty

Summary

This behaviour will allow you to add a property to the pin list.

Parameters

Property

Type: Property
Default: None

The name of the property to be pinned. Properties must be specified as “ARDI ID:PropertyName”.

Examples


&lt;pinproperty property=&quot;234:Strength&quot; /&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Pivot</title>
            <link>https://docs.optrix.com.au/ardieffects:pivot</link>
            <description>Pivot

Summary

This behaviour allows you to pivot the containing asset around a specific axis by a specified amount. 

Parameters

Amount

Type: Float Bindable
Default: 45

The amount to pivot around the specified axis.

Axis

Type: Vector3
Default: 0,0,1

The axis to pivot the asset around. Values are defined as the axis X, Y and Z respectively with normalized values between 0 and 1. For example, a value of 0,1,0.5 will pivot with strength 0 on the X axis, 0.5 on the Y axis, and 1 on the Z axi…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>PreventAnimation</title>
            <link>https://docs.optrix.com.au/ardieffects:preventanimation</link>
            <description>PreventAnimation

Summary

The PreventAnimation effect changes the animation mode of a specific property to ensure that ARDI doesn&#039;t animate it.

It&#039;s used when a change in the value of an analogue shouldn&#039;t involve a smooth transition between the two states - instead, it should immediately snap to the new value.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Property Name</title>
            <link>https://docs.optrix.com.au/ardieffects:property_name</link>
            <description>Property Name

A property name parameter is allows you to specify a property name to read from.

Note that the property will be expected to exist on the appliesto asset.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Property</title>
            <link>https://docs.optrix.com.au/ardieffects:property</link>
            <description>Property

Properties in ARDI&#039;s Virtual Environment are values that are contained by assets pertaining to the detailed information of each asset.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>RepeatChildren</title>
            <link>https://docs.optrix.com.au/ardieffects:repeatchildren</link>
            <description>RepeatChildren

Summary

This behaviour will find the first child of the containing asset and create as many duplicates as needed to fill out the length of the asset along its longest axis.

Parameters

 This behaviour takes no parameters

Examples


&lt;repeatchildren /&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>RGBA Color</title>
            <link>https://docs.optrix.com.au/ardieffects:rgba</link>
            <description>RGBA Color

RGBA Color values are assigned with 4 Float values separated using a comma. Each value corresponds to its Red, Green, Blue and Alpha values respectively.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Set</title>
            <link>https://docs.optrix.com.au/ardieffects:set</link>
            <description>Set

When talking about the scripting and effect system, a set is a way to send a number of pieces of information easily.

Each item in the set is sent as it&#039;s own attribute with a number index - for example, if you&#039;d like to send three numbers in a set called &#039;ladder&#039;, you&#039;d use the following</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>SetDefault</title>
            <link>https://docs.optrix.com.au/ardieffects:setdefault</link>
            <description>SetDefault

Summary

Adjusts the value of an ARDI-VE internal setting - modifies a core behaviour of ARDI across the scene.

Parameters

Name

Type: Strings
Default: none

The name of the option to change.
NameMeaningambientThe ambient colour - the value parameter should be a colour made up of red, green, blue and intensity, all between 0 and 1.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>ShowGrid</title>
            <link>https://docs.optrix.com.au/ardieffects:showgrid</link>
            <description>ShowGrid

Summary

Creates a visual grid plane to help with positioning and modifications. 

Parameters

CX

Type: Float
Default: 0

The X value of the corner of the grid.

CY

Type: Float
Default: 0

The Y value of the corner of the grid.

CZ

Type: Float
Default:</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>ShowSequenceMarkers</title>
            <link>https://docs.optrix.com.au/ardieffects:showsequencemarkers</link>
            <description>ShowSequenceMarkers

Summary

This behaviour will show visible markers that indicate the sequence of a relationship.

These appear as large, floating arrows that point towards the asset showing their sequence number (ie. 1 for the first item, 2 for the second).</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Spin</title>
            <link>https://docs.optrix.com.au/ardieffects:spin</link>
            <description>Spin

Summary

The Spin effect continually rotates an object.

This is usually used on moving equipment to replicate real world spin on machines such as cutters, drives, fans and agitators.

This effect often uses the appliesto and enabled properties.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Standard Effect Properties</title>
            <link>https://docs.optrix.com.au/ardieffects:standard_effect_properties</link>
            <description>Standard Effect Properties

Almost all effects accept the following two properties...

Enabled

Boolean Bindable
Default: 1

This property controls if the effect is being applied. 

Toggling the enabled property on and off can be used to control colouring, animations etc. that should only apply in certain conditions.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Stretch</title>
            <link>https://docs.optrix.com.au/ardieffects:stretch</link>
            <description>Stretch

Summary

The stretch effect allows you to stretch a 3D model along a path.

This is primarily used when creating conveyors, allowing you to take a model of a small conveyor and convert it into an arbitrarily large and complex one.

The model is stretched along &#039;control points&#039; (3D coordinates), the first being the position of the asset itself.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>StretchBetween</title>
            <link>https://docs.optrix.com.au/ardieffects:stretchbetween</link>
            <description>StretchBetween

Summary

This behaviour will stretch the containing asset to fill the gap inbetween two other assets.

Parameters

Origin

Type: Text
Default: None

The Name or ARDI ID of the first asset to stretch between.

Target

Type: Text
Default: None</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Strings</title>
            <link>https://docs.optrix.com.au/ardieffects:string</link>
            <description>Strings

A string is just free-form text.

Note that due to XML restrictions, if you would like to include a quote (“) or ampersand (&amp;) character in your string, you need to escape it.

To escape XML, you&#039;ll need the following substitutions....
Character</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Text</title>
            <link>https://docs.optrix.com.au/ardieffects:text</link>
            <description>Text

Text properties are often simply that - plain text. They don&#039;t require any special formatting.

However, check the description of the function you are using - certain text properties also have special values that may be relevant.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Text</title>
            <link>https://docs.optrix.com.au/ardieffects:texteffect</link>
            <description>Text

Summary

This behaviour will add a floating text box that is positioned in front of the object.

Parameters

Text

Type: Text Bindable
Default: None

The text to be displayed on the label. This is usually bound to a property value.

Label

Type: Text
Default:</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Texture</title>
            <link>https://docs.optrix.com.au/ardieffects:texture</link>
            <description>Texture

Summary

This behaviour will change the texture of an asset based on a property. As the values of the chosen property updates, the assets texture will switch between its original texture and the chosen texture.

Parameters

Property

Type: Effect Paths
Default: None</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>TextureMove</title>
            <link>https://docs.optrix.com.au/ardieffects:texturemove</link>
            <description>TextureMove

Summary

This behaviour will cause the asset&#039;s texture to scroll to create moving or rolling texture. This can be used to create simulated effects such as moving conveyors or running water. 

Parameters

Speed

Type: Float Bindable
Default: 1</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Tint</title>
            <link>https://docs.optrix.com.au/ardieffects:tint</link>
            <description>Tint

Summary

The Tint effect colours an asset. 

In most cases, the Enabled parameter is used to toggle the colour on and off based on a condition.

Parameters

ColourA

Type: Colour Bindable
Default: 1,0,0,1

The primary colour for the object to turn. If Flashrate</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Trace</title>
            <link>https://docs.optrix.com.au/ardieffects:trace</link>
            <description>Trace

Summary

 This behaviour will trace an assets movement, causing it to leave a trail as it moves.

Parameters

Axis

Type: Vector3
Default: 0,1,0

The axis from which to dispense a trail. Values must be entered as X, Y, Z respectively.

Cut

Type: Float
Default:</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>TranslucentInVisionMode</title>
            <link>https://docs.optrix.com.au/ardieffects:translucentinvisionmode</link>
            <description>TranslucentInVisionMode

Summary

The TranslucentInVisionMode effect alters an asset so that it appears translucent rather than opaque when being viewed in a vision mode.

This is ideally suited to situations where a container has an attribute that may be present on children within it.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Unselectable</title>
            <link>https://docs.optrix.com.au/ardieffects:unselectable</link>
            <description>Unselectable

Summary

The Unselectable effect disables user selection of the asset.

Some assets are presented as visual effects - the information they provide is completely apparent from other effects, so there is little reason the user would have for clicking on them.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Vector2</title>
            <link>https://docs.optrix.com.au/ardieffects:vector2</link>
            <description>Vector2

A Vector2 is a comma-separated set of two numbers.

These numbers are floating point numbers, meaning that they can be fractional numbers (ie 0.25).

You can optionally leave spaces after the comma, between the two digits.

For example, a Vector2 giving two numbers, 25.6 and 2.5 would look like the sample below</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Vector3</title>
            <link>https://docs.optrix.com.au/ardieffects:vector3</link>
            <description>Vector3

A Vector3 is a position in 3D space, consisting of length, depth and height (often refered to as &#039;X&#039;, &#039;Y&#039; and &#039;Z&#039;).

Each of the numbers are separated by a comma. So if you would like to nominate that there is something at 12m across, 2m back and 5m up, you would use the following</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Vibrate</title>
            <link>https://docs.optrix.com.au/ardieffects:vibrate</link>
            <description>Vibrate

Summary

This behaviour will cause the asset to vibrate rotationally.

Parameters

Amount

Type: Float
Default: 5

The amount in which the asset will rotate per vibration.

Speed

Type: Float
Default: 1

The speed at which the asset will vibrate.

Axis</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>VibratePos</title>
            <link>https://docs.optrix.com.au/ardieffects:vibratepos</link>
            <description>VibratePos

Summary

This behaviour causes the asset to vibrate positionally.

Parameters

Amount

Type: Float
Default: 5

The distance in which the asset will move per vibration.

Speed

Type: Float
Default: 1

The speed at which the asset will vibrate.

Axis</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>VideoPanel</title>
            <link>https://docs.optrix.com.au/ardieffects:videopanel</link>
            <description>VideoPanel

Summary

This behaviour allows you to create a video panel from a streaming video feed and attach it to an asset in the scene. 

Parameters

FeedName

 Type: Text
Default: none

The name of the video feed you wish to have displayed.

Offset</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>Visibility</title>
            <link>https://docs.optrix.com.au/ardieffects:visibility</link>
            <description>Visibility

Summary

The Visibility effect makes the asset invisible.

If you use the enabled property, the asset is invisible when the effect enabled, and visible when disabled.

Parameters

IncludeChildren

Type: Boolean
Default: true

If true, all items underneath this asset - including possibly other assets - will become invisible too.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
        <item>
            <title>VisibleInRange</title>
            <link>https://docs.optrix.com.au/ardieffects:visibleinrange</link>
            <description>VisibleInRange

Summary

The VisibleInRange effect makes the object invisible if a given property is outside its valid range (or in an error state).

Parameters

Property

Type: Text
Default: None

The name of the property to base the effect on. When this property goes out of range or invalid, the asset will disappear.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 18 Dec 2025 22:50:17 +0000</pubDate>
        </item>
    </channel>
</rss>
