Virtual Environments
A virtual environment is a realtime* 3D world created from your ARDI asset information.
There are two key components of a virtual environment - the structure and the assets.
The Structure
The structure includes the walls of your building, the surface of the ground or the tunnels in your mine - they are the stage that all of your assets will appear on.
Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive.
We have developed our ARDI Environment Creator tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain.
ARDIs main focus is your assets, so your structure doesn't need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough.
In fact, in some cases you really don't need the structure at all - your assets will hang in midair without issue, so to save time some users don't both with any structure.
The Assets
The individual objects in your scene are constructed from your ARDI assets.
Each ARDI asset has built-in properties. Among them are position and appearance.
Position is the location, rotation and size of your asset - these are set using the ARDI web interface or can be set inside the virtual environment itself.
Appearance specifies the 3D Model and Skins to be used to show your users what the asset looks like.
* Note that 'realtime' in this context refers to the scene being generated in real-time, rather than being a pre-recorded video. The speed of information update in the scene is dependent on infrastructure but even in ideal circumstances, data will usually be at least 1 second old by the time it is presented.